AI Insights · Timothy · January 2022
Top 5 Boxing Games on iOS in Italy Q4 2021
Discover the performance of the top 5 boxing game apps on iOS in Italy during Q4 2021, including trends in weekly downloads, revenue, and active users.
Throughout Q4 2021, the top 5 boxing game apps on iOS in Italy showed varied performance in terms of weekly downloads, revenue, and active users. Below, we break down the key metrics for each app.
Boxing Star: Real Boxing Fight from THUMBAGE had fluctuating weekly revenue, peaking at $279 in the week of November 8 and ending the quarter at $257 in the final week of December. Weekly downloads saw a low of 74 in mid-October but rebounded to 135 by the end of December. Active users decreased from 1.7K in late September to 734 in the last week of December.
Real Boxing 2 by Vivid Games S.A. experienced a significant increase in weekly downloads, reaching a high of 2.7K in the week of December 20. The app's revenue also saw a peak at $305 during the same week. Active users mirrored this trend, surging from 1.4K at the start of the quarter to nearly 3.9K by the end of December.
Slap Kings from Lion Studios maintained steady weekly revenue, with minor fluctuations, and ended the quarter at $84. Downloads peaked at 908 in the final week of December, while active users saw a notable increase from 2.4K at the quarter's start to 3.8K by the end.
WWE Mayhem by Reliance Games showed a modest revenue increase, peaking at $128 in mid-December. The app's downloads showed a slight upward trend, ending the quarter at 192. Active users remained relatively stable, starting at 480 and closing at 473.
Real Boxing: KO Fight Club from Vivid Games S.A. had consistent weekly revenue, with minor peaks and ending at $50. Downloads saw a gradual increase, peaking at 217 in the week of December 20. Active users also saw a modest rise from 280 at the start of the quarter to 324 by the end.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.